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Reflection

Flamework comes with a reflection library which is where all generated metadata is stored.

General API​

Flamework follows this proposal for its design.

API
// define metadata on an object or property
Reflect.defineMetadata(metadataKey, metadataValue, target);
Reflect.defineMetadata(metadataKey, metadataValue, target, propertyKey);

// check for presence of a metadata key on the prototype chain of an object or property
let result = Reflect.hasMetadata(metadataKey, target);
let result = Reflect.hasMetadata(metadataKey, target, propertyKey);

// check for presence of an own metadata key of an object or property
let result = Reflect.hasOwnMetadata(metadataKey, target);
let result = Reflect.hasOwnMetadata(metadataKey, target, propertyKey);

// get metadata value of a metadata key on the prototype chain of an object or property
let result = Reflect.getMetadata(metadataKey, target);
let result = Reflect.getMetadata(metadataKey, target, propertyKey);

// get metadata value of an own metadata key of an object or property
let result = Reflect.getOwnMetadata(metadataKey, target);
let result = Reflect.getOwnMetadata(metadataKey, target, propertyKey);

// get all metadata keys on the prototype chain of an object or property
let result = Reflect.getMetadataKeys(target);
let result = Reflect.getMetadataKeys(target, propertyKey);

// get all own metadata keys of an object or property
let result = Reflect.getOwnMetadataKeys(target);
let result = Reflect.getOwnMetadataKeys(target, propertyKey);

// delete metadata from an object or property
let result = Reflect.deleteMetadata(metadataKey, target);
let result = Reflect.deleteMetadata(metadataKey, target, propertyKey);

Flamework API​

This is the flamework specific APIs added to the reflection library.

Reflect.getProperties / Reflect.getOwnProperties​

function Reflect.getProperties(obj: object): string[]

This function gets the name of every property which has metadata attached.

identifier​

The Reflect library treats identifier differently from other metadata. It populates some lookup maps, such as Modding.getObjectFromId, and also guarantees uniqueness. You should not assign this manually as Flamework will assign it automatically.